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HOW I MANNAGED TO SPAWN 2 EXTRA INSTAGRAM ACCOUNTS

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Here is how it goes. I wanted to keep my LGBTQIA+ following separate from my other daily stuff. So I spawned an extra profile on my original account (linked account). It is MJART66. Well I had a lot of issues with it when I switched from one to the other. It would unlink my from Facebook and I'd have to log in and verify every time I switched. This was a pain in the ass. So what I tried to do was to get the MJART66 channel on my tablet. There was no way in hell this was going to happen for some reason. It just would not allow me to do it. When I tried to add it it wanted my password and it kept saying it was wrong. Well it was not wrong as I logged out of the AxeMoose channel and back in and the password worked. So why the hell the second channel for that account won't add I don't know.So I gave the hell up and spawned this one with my backup Facebook account. What a total bother. To top it off it seems I can't remove the MJART66 one without removing AxeMoose and I don&…

WHAT'S ON ALL MY DEVICES?

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Phone Phone Phone Phone Samsung Tablet Windows 10 Box

YET ANOTHER WINDOWS 10 BUG

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At random on boot - at desktop level I get this message. It asks for me PIN and then POOF nothing is wrong.

WEIGHT LOSS WEEK 43

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-10.4 LBS
395.0 LBS (179.1 KG)
+2.2 LBS this term
-103 LBS all time
18 weeks up
2 weeks no change
23 weeks down

I THINK LAUNDRY SOUP JUST CAME OUT MY KITCHEN SINK

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10 BLANK MAP LEVELS

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For non commercial use only.










A Populated Rich One Level Dungeon

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A populated rich one level dungeon.
Alter to your needs and/or system of play at will. Free to use or spread.









Room #1:
Door (south, 1 from west):  wooden, good, free
Features:
spike
bookcase
recess
Trap:
spell (Levitate) (Find/Disable DC 25)

Room #2:
Door (east, 5 from north):  iron, locked
Door (west, 2 from north):  wooden, good, locked
Door (south, 3 from west):  wooden, strong, stuck
Door (north, 1 from west):  iron, locked
Features:
equipment (usable)
paper
anvil
bench
table (small)

Room #3:
Door (west, 3 from north):  wooden, simple, stuck
Door (east, 1 from north):  stone, stuck
Door (north, 4 from west):  wooden, simple, stuck
Door (south, 3 from west):  stone, free
Features:
runes
bloodstain
scattered stones
lamp
cage
recess
bookcase
manacles

Room #4:
Door (north, 4 from west):  wooden, simple, stuck
Door (south, 1 from west):  (concealed) illusory wall
Features:
words (scrawled)
bellows
bones (nonhumanoid)
flask
pedestal
gong
fountain

Room #5:
Door (west, 2 from north):  wooden, good, stuck
Door (south, 2 from west):  woo…