A Populated Rich One Level Dungeon
A populated rich one level dungeon.
Alter to your needs and/or system of play at will. Free to use or spread.
Room #1:
Door (south, 1 from west): wooden, good, free
Features:
spike
bookcase
recess
Trap:
spell (Levitate) (Find/Disable DC 25)
Room #2:
Door (east, 5 from north): iron, locked
Door (west, 2 from north): wooden, good, locked
Door (south, 3 from west): wooden, strong, stuck
Door (north, 1 from west): iron, locked
Features:
equipment (usable)
paper
anvil
bench
table (small)
Room #3:
Door (west, 3 from north): wooden, simple, stuck
Door (east, 1 from north): stone, stuck
Door (north, 4 from west): wooden, simple, stuck
Door (south, 3 from west): stone, free
Features:
runes
bloodstain
scattered stones
lamp
cage
recess
bookcase
manacles
Room #4:
Door (north, 4 from west): wooden, simple, stuck
Door (south, 1 from west): (concealed) illusory wall
Features:
words (scrawled)
bellows
bones (nonhumanoid)
flask
pedestal
gong
fountain
Room #5:
Door (west, 2 from north): wooden, good, stuck
Door (south, 2 from west): wooden, good, stuck, side-sliding
Monsters:
ant, giant soldier (vermin) (1)
ant, giant worker (vermin) (4)
Treasure:
60 gold coins (60 gp)
Masterwork mighty composite longbow (+4 Str bonus) (800 gp)
Features:
insects
flask
ramp
manacles
loose masonry
sconce
Trap:
spell (Flaming Sphere) (Find/Disable DC 25)
Room #6:
Door (north, 1 from west): wooden, simple, stuck
Monsters:
nightmare (1)
Treasure:
2,000 copper coins (20 gp)
gemstone - coral (130 gp)
Room #7:
Door (east, 3 from north): (concealed) wooden, simple, locked, behind rubbish, trapped [trap: spell (Lightning Bolt) (Find/Disable DC 25)]
Door (west, 1 from north): (concealed) wooden, simple, locked, behind tapestry
Hidden Treasure (Search DC 25):
400 gold coins (400 gp)
Room #8:
Door (west, 2 from north): (concealed) wooden, strong, free, behind rubbish
Features:
bucket
nest (animal)
iron bars
caldron
caldron
manger
Room #9:
Door (east, 2 from north): wooden, strong, free, trapped [trap: spiked pit trap (60 ft. deep) (CR4) (Find/Disable DC 25)]
Door (south, 4 from west): stone, stuck, trapped [trap: spiked pit trap (60 ft. deep) (CR4) (Find/Disable DC 25)]
Door (north, 2 from west): stone, free
Monsters:
ghoul (8)
Treasure:
scroll (arcane)
- grease (l1, cl1) (25 gp)
Features:
trophy
mound of rubble
Room #10:
Door (west, 4 from north): (concealed) false wall, free
Door (east, 2 from north): wooden, simple, stuck
Door (south, 1 from west): stone, locked
Door (north, 1 from west): wooden, strong, stuck
Features:
rivulet
hook
oven
Room #11:
Door (east, 4 from north): wooden, strong, stuck
Door (west, 1 from north): stone, locked, trapped [trap: air sucked out of room (CR5) (Find/Disable DC 25)]
Door (south, 2 from west): iron, stuck
Monsters:
salamanders, small (4)
Treasure:
4,800 silver coins (480 gp)
gemstone - smoky quartz (80 gp)
potion: spider climb (50 gp)
Features:
dishes
bale (straw)
torch (stub)
foodstuffs (edible)
brazier
gong
chandelier
manacles
Room #12:
Door (west, 3 from north): wooden, strong, stuck
Door (north, 3 from west): (concealed) wooden, strong, locked, behind tapestry
Monsters:
spiders, huge monstrous (vermin) (1)
Treasure:
160 gold coins (160 gp)
gemstone - chrysoberyl (120 gp)
Room #13:
Door (west, 2 from north): wooden, good, locked
Door (south, 4 from west): (secret) side-sliding, pressure-plate trigger, trapped [trap: spell (Summon Monster IX) (Find/Disable DC 25)]
Door (north, 4 from west): wooden, good, locked
Monsters:
ettin (1)
brown bear (animal) (1)
Treasure:
1,200 gold coins (1200 gp)
large well-done wool tapestry (200 gp)
fire opal pendant on a fine gold chain (2000 gp)
gemstone - blue quartz (11 gp)
gemstone - blue quartz (8 gp)
gemstone - white pearl (120 gp)
gemstone - tiger eye turquoise (8 gp)
gemstone - blue quartz (11 gp)
gemstone - chysoprase (30 gp)
gemstone - aquamarine (700 gp)
potion: cure moderate wounds (300 gp)
Features:
bale (straw)
words (scrawled)
dome
Room #14:
Door (west, 2 from north): wooden, simple, free
Monsters:
gargoyle (1)
Treasure:
2,000 silver coins (200 gp)
gemstone - tiger eye turquoise (12 gp)
gemstone - rich purple corundum (1100 gp)
Room #15:
Door (south, 1 from west): (concealed) false wall, free
Features:
dishes
mug
pipe (smoking pipe)
rags
shaft
Room #16:
Door (west, 4 from north): wooden, good, free
Door (east, 2 from north): wooden, good, locked
Monsters:
dire bat (3)
Treasure:
180 gold coins (180 gp)
a ring of red gold, beaten into a long knuckle-coil to resemble a miniature snake coiling about the wearer's finger, with two tiny rubies set into its head as eyes (200 gp)
Features:
drum
cold spot
hole
table (large)
bench
Room #17:
Door (south, 5 from west): wooden, strong, free
Door (north, 5 from west): wooden, strong, locked, side-sliding
Door (south, 3 from west): wooden, good, stuck
Features:
trophy
shaft
partially collapsed ceiling
cupboard
Room #18:
Door (south, 5 from west): wooden, good, locked
Door (north, 4 from west): (secret) side-sliding, magic word trigger, trapped [trap: pit trap (80 ft. deep) (CR4) (Find/Disable DC 25)]
Door (south, 2 from west): wooden, strong, stuck
Monsters:
blink dog (4)
Treasure:
45,000 copper coins (450 gp)
Features:
scroll (nonmagical)
ledge
Room #19:
Door (west, 3 from north): wooden, simple, free, magically reinforced
Door (east, 2 from north): wooden, simple, stuck
Door (south, 5 from west): wooden, good, free
Monsters:
ghoul (9)
Treasure:
55 gold coins (55 gp)
potion: cure moderate wounds (300 gp)
Features:
foodstuffs (spoiled)
puddle (water)
skull
portcullis
sunken area
overhang
Room #20:
Door (south, 2 from west): wooden, strong, free
Door (north, 2 from west): wooden, simple, stuck
Monsters:
shadow (2)
Treasure:
3,500 copper coins (35 gp)
Features:
discarded weapons
mosaic
winch and pulley
Room #21:
Door (east, 1 from north): wooden, good, locked
Monsters:
ogre (2)
boar (animal) (1)
Treasure:
880 gold coins (880 gp)
a mantle with a black silk lining and a black velvet outer face that is adorned with beaded stars and geometric shapes, with one moonstone set into the center of each of the 36 stars; the mantle was created for a tall human and needs a pin to be worn correctly (800 gp)
old masterpiece painting (1200 gp)
Features:
pillows
hourglass
slime
manger
ledge
Room #22:
Door (north, 1 from west): iron, locked
Features:
bucket
scroll case (empty)
scroll case (empty)
razor
carving
well
relief
Room #23:
Door (north, 4 from west): (concealed) wooden, simple, stuck, side-sliding, behind rubbish
Monsters:
cloaker (1)
Treasure:
100 gold coins (100 gp)
Features:
teeth
divan
overhang
chandelier
table (large)
Room #24:
Door (north, 3 from west): (concealed) wooden, simple, free, behind rubbish
Door (south, 2 from west): wooden, strong, locked
Monsters:
worg (2)
Treasure:
800 gold coins (800 gp)
jeweled anklet (1000 gp)
a silver cloak pin, fashioned in the shape of a griffon's head (side view, facing right) with a ruby as the eye (600 gp)
gemstone - chrysoberyl (80 gp)
gemstone - moonstone (40 gp)
gemstone - black pearl (400 gp)
potion: speak with animals (300 gp)
Features:
pipe (smoking pipe)
scorch marks
hook
arch
Room #25:
Door (east, 5 from north): wooden, good, free
Door (west, 3 from north): (concealed) false wall, stuck
Door (north, 5 from west): wooden, simple, stuck, magically reinforced
Door (south, 3 from west): wooden, good, locked
Features:
scroll case (empty)
table (small)
chest
altar
Room #26:
Door (south, 2 from west): wooden, good, free, trapped [trap: flooding room trap (CR5) (Find/Disable DC 25)]
Empty
Room #27:
Door (north, 1 from west): wooden, strong, locked
Monsters:
male gnoll Rgr5: CR 6; Size M (7 ft., 5 in. tall); HD 2d8+4 + 5d10+10; hp 52; Init +3 (+3 Dex); Spd 30 ft.; AC 14 (+3 Dex, +1 Natural); Attack +10/+5 melee, or +9/+4 ranged; SV Fort +9, Ref +4, Will +3; AL CN; Str 19, Dex 16, Con 15, Int 9, Wis 15, Cha 8.
Languages Spoken: Gnoll.
Skills and feats: Appraise +1.5, Hide +3, Intimidate +2, Listen +5, Move silently +3, Spot +5, Swim +12, Wilderness lore +7; Combat reflexes, [Power attack], [Track], Weapon focus (shortbow).
Possessions: 4,300 gp in gear.
Ranger Spells Per Day: 1.
Features:
ropes
bellows
bookcase
Room #28:
Door (south, 5 from west): wooden, good, stuck
Features:
hourglass
collapsed wall
Room #29:
Door (west, 2 from north): wooden, simple, stuck
Monsters:
grick (2)
Treasure:
60 gold coins (60 gp)
Room #30:
Door (west, 4 from north): wooden, strong, free
Monsters:
goblin (10)
wolf (2)
Treasure:
480 gold coins (480 gp)
Features:
paint
spices
drum
discarded weapons
ledge
pillar
ledge
evil symbol
Room #31:
Door (east, 3 from north): wooden, strong, stuck
Features:
wood (scraps)
brazier
kiln
carpet
shaft
Room #32:
Door (east, 1 from north): (secret) passwall, pressure-plate trigger
Monsters:
male hobgoblin Ftr2: CR 2; Size M (6 ft., 1 in. tall); HD 2d10+4; hp 22; Init +6 (+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 12 (+2 Dex); Attack +4 melee, or +4 ranged; SV Fort +5, Ref +2, Will -1; AL LE; Str 14, Dex 15, Con 15, Int 10, Wis 9, Cha 14.
Languages Spoken: Common, Goblin.
Skills and feats: Handle animal +4, Hide +4, Listen -1, Move silently +6, Spot -1, Tumble +4; Combat reflexes, Improved initiative, Improved unarmed strike.
Possessions: 2,000 gp in gear.
male hobgoblin Ftr2: CR 2; Size M (6 ft., 6 in. tall); HD 2d10+6; hp 20; Init +0; Spd 30 ft.; AC 10; Attack +4 melee, or +2 ranged; SV Fort +6, Ref +0, Will +2; AL LE; Str 14, Dex 10, Con 17, Int 14, Wis 14, Cha 7.
Languages Spoken: Common, Gnoll, Goblin, Orc.
Skills and feats: Climb +4, Disguise +0, Hide +0, Innuendo +2.5, Listen +2, Move silently +4, Search +4, Spellcraft +3, Spot +2, Tumble +2, Wilderness lore +4; Combat reflexes, Endurance, Power attack.
Possessions: 2,000 gp in gear.
male hobgoblin Ftr2: CR 2; Size M (7 ft., 1 in. tall); HD 2d10+6; hp 24; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +4 melee, or +4 ranged; SV Fort +6, Ref +2, Will -1; AL CE; Str 15, Dex 15, Con 16, Int 16, Wis 9, Cha 13.
Languages Spoken: Abyssal, Common, Goblin, Orc, Undercommon.
Skills and feats: Craft +8, Handle animal +3, Hide +2, Innuendo +1, Listen -1, Move silently +8, Ride +7, Spot -1, Swim +7; Dodge, Mounted combat, Two-weapon fighting.
Possessions: 2,000 gp in gear.
Features:
blanket
pouch
corpse (adventurer)
cupboard
loose masonry
oven
Room #33:
Door (east, 4 from north): stone, free
Empty
Room #34:
Door (west, 1 from north): (concealed) illusory wall
Monsters:
carrion crawler (1)
Features:
bottle
tongs
box
pouch
loom
pedestal
Room #35:
Door (south, 1 from west): wooden, simple, locked
Monsters:
troglodyte (4)
Treasure:
6,400 silver coins (640 gp)
scroll (arcane)
- identify (l1, cl1)
- silent image (l1, cl1) (150 gp)
Features:
sound (unexplained)
spices
scattered stones
balcony
table (small)
ladder
Hidden Treasure (Search DC 25):
1,000 silver coins (100 gp)
gemstone - azurite (11 gp)
gemstone - star rose quartz (60 gp)
gemstone - sard (50 gp)
gemstone - chalcedony (30 gp)
Room #36:
Door (north, 1 from west): wooden, simple, stuck
Monsters:
hobgoblin (12)
goblin (12)
Treasure:
8 platinum coins (80 gp)
80 gold coins (80 gp)
gemstone - zircon (50 gp)
gemstone - golden yellow topaz (200 gp)
gemstone - sard (60 gp)
scroll (arcane)
- color spray (l1, cl1)
- change self (l1, cl1)
- mage armor (l1, cl1) (75 gp)
Features:
mug
weapon rack
recess
arch
gong
Room #37:
Door (south, 3 from west): wooden, simple, stuck, magically reinforced
Monsters:
gnoll (4)
hyena [treat as wolf (animal)] (4)
Treasure:
800 gold coins (800 gp)
scroll (arcane)
- invisibility (l2, cl3)
- summon swarm (l2, cl3) (300 gp)
Room #38:
Door (east, 3 from north): wooden, strong, free
Monsters:
young red dragon
Treasure:
80 platinum coins (800 gp)
1,280 gold coins (1280 gp)
potion: cure light wounds (50 gp)
+1 longsword, mighty cleaving (8315 gp)
Room #39:
Door (east, 5 from north): (concealed) wooden, strong, free, behind rubbish
Monsters:
wraith (1)
Treasure:
50 gold coins (50 gp)
Room #40:
Door (west, 1 from north): stone, locked
Monsters:
lammasu (1)
Treasure:
16,800 gold coins (16800 gp)
gemstone - banded eye agate (13 gp)
gemstone - red-brown spinel (120 gp)
gemstone - golden yellow topaz (400 gp)
gemstone - malachite (10 gp)
gemstone - deep blue spinel (400 gp)
gemstone - moss agate (9 gp)
gemstone - silver pearl (100 gp)
gemstone - malachite (7 gp)
scroll (divine)
- zone of truth (l2, cl3)
- summon nature's ally II (l2, cl3)
- summon monster II (l2, cl3) (450 gp)
Features:
discarded weapons
pouch
carving
cage
evil symbol
Room #41:
Door (west, 1 from north): (concealed) stone, stuck, up-sliding, behind rubbish, trapped [trap: pit trap (80 ft. deep) (CR4) (Find/Disable DC 25)]
Features:
pipe (smoking pipe)
words (scrawled)
font
mirror
Trap:
globe of cold (CR4) (Find/Disable DC 25)
Room #42:
Door (south, 2 from west): wooden, good, stuck
Monsters:
spider eater (1)
Treasure:
2,000 copper coins (20 gp)
Features:
puddle (water)
clothing
cold spot
bones (nonhumanoid)
carpet
trash (pile)
pillar
Room #43:
Door (north, 3 from west): wooden, simple, free
Monsters:
nightmare (1)
Treasure:
1,200 silver coins (120 gp)
gemstone - amber (120 gp)
Features:
insects
tub
fireplace
Room #44:
Door (south, 1 from west): iron, stuck
Empty
Room #45:
Door (west, 3 from north): wooden, strong, stuck
Monsters:
vargouilles (2)
Treasure:
9,000 copper coins (90 gp)
Masterwork studded leather (175 gp)
Features:
pillows
cleaver
equipment (usable)
key
kiln
recess
chest
Room #46:
Door (south, 3 from west): wooden, strong, free
Monsters:
hydra, 1d3+4 heads (1)
Treasure:
600 silver coins (60 gp)
Features:
foodstuffs (spoiled)
mysterious stain
pot
recess
alcove
hole
Room #47:
Door (south, 1 from west): wooden, good, stuck, trapped [trap: spell (Doom) (Find/Disable DC 25)]
Monsters:
dire weasel (3)
Treasure:
100 gold coins (100 gp)
Full-plate (1500 gp)
Room #48:
Door (east, 1 from north): wooden, good, free
Features:
bloodstain
workbench
bookcase
font
overhang
Room #49:
Door (north, 1 from west): wooden, good, stuck, trapped [trap: pit trap (100 ft. deep) (CR5) (Find/Disable DC 25)]
Monsters:
orge (2)
Treasure:
gemstone - tiger eye turquoise (10 gp)
Features:
twine
bucket
dome
recess
statue
Door (south, 1 from west): wooden, good, free
Features:
spike
bookcase
recess
Trap:
spell (Levitate) (Find/Disable DC 25)
Room #2:
Door (east, 5 from north): iron, locked
Door (west, 2 from north): wooden, good, locked
Door (south, 3 from west): wooden, strong, stuck
Door (north, 1 from west): iron, locked
Features:
equipment (usable)
paper
anvil
bench
table (small)
Room #3:
Door (west, 3 from north): wooden, simple, stuck
Door (east, 1 from north): stone, stuck
Door (north, 4 from west): wooden, simple, stuck
Door (south, 3 from west): stone, free
Features:
runes
bloodstain
scattered stones
lamp
cage
recess
bookcase
manacles
Room #4:
Door (north, 4 from west): wooden, simple, stuck
Door (south, 1 from west): (concealed) illusory wall
Features:
words (scrawled)
bellows
bones (nonhumanoid)
flask
pedestal
gong
fountain
Room #5:
Door (west, 2 from north): wooden, good, stuck
Door (south, 2 from west): wooden, good, stuck, side-sliding
Monsters:
ant, giant soldier (vermin) (1)
ant, giant worker (vermin) (4)
Treasure:
60 gold coins (60 gp)
Masterwork mighty composite longbow (+4 Str bonus) (800 gp)
Features:
insects
flask
ramp
manacles
loose masonry
sconce
Trap:
spell (Flaming Sphere) (Find/Disable DC 25)
Room #6:
Door (north, 1 from west): wooden, simple, stuck
Monsters:
nightmare (1)
Treasure:
2,000 copper coins (20 gp)
gemstone - coral (130 gp)
Room #7:
Door (east, 3 from north): (concealed) wooden, simple, locked, behind rubbish, trapped [trap: spell (Lightning Bolt) (Find/Disable DC 25)]
Door (west, 1 from north): (concealed) wooden, simple, locked, behind tapestry
Hidden Treasure (Search DC 25):
400 gold coins (400 gp)
Room #8:
Door (west, 2 from north): (concealed) wooden, strong, free, behind rubbish
Features:
bucket
nest (animal)
iron bars
caldron
caldron
manger
Room #9:
Door (east, 2 from north): wooden, strong, free, trapped [trap: spiked pit trap (60 ft. deep) (CR4) (Find/Disable DC 25)]
Door (south, 4 from west): stone, stuck, trapped [trap: spiked pit trap (60 ft. deep) (CR4) (Find/Disable DC 25)]
Door (north, 2 from west): stone, free
Monsters:
ghoul (8)
Treasure:
scroll (arcane)
- grease (l1, cl1) (25 gp)
Features:
trophy
mound of rubble
Room #10:
Door (west, 4 from north): (concealed) false wall, free
Door (east, 2 from north): wooden, simple, stuck
Door (south, 1 from west): stone, locked
Door (north, 1 from west): wooden, strong, stuck
Features:
rivulet
hook
oven
Room #11:
Door (east, 4 from north): wooden, strong, stuck
Door (west, 1 from north): stone, locked, trapped [trap: air sucked out of room (CR5) (Find/Disable DC 25)]
Door (south, 2 from west): iron, stuck
Monsters:
salamanders, small (4)
Treasure:
4,800 silver coins (480 gp)
gemstone - smoky quartz (80 gp)
potion: spider climb (50 gp)
Features:
dishes
bale (straw)
torch (stub)
foodstuffs (edible)
brazier
gong
chandelier
manacles
Room #12:
Door (west, 3 from north): wooden, strong, stuck
Door (north, 3 from west): (concealed) wooden, strong, locked, behind tapestry
Monsters:
spiders, huge monstrous (vermin) (1)
Treasure:
160 gold coins (160 gp)
gemstone - chrysoberyl (120 gp)
Room #13:
Door (west, 2 from north): wooden, good, locked
Door (south, 4 from west): (secret) side-sliding, pressure-plate trigger, trapped [trap: spell (Summon Monster IX) (Find/Disable DC 25)]
Door (north, 4 from west): wooden, good, locked
Monsters:
ettin (1)
brown bear (animal) (1)
Treasure:
1,200 gold coins (1200 gp)
large well-done wool tapestry (200 gp)
fire opal pendant on a fine gold chain (2000 gp)
gemstone - blue quartz (11 gp)
gemstone - blue quartz (8 gp)
gemstone - white pearl (120 gp)
gemstone - tiger eye turquoise (8 gp)
gemstone - blue quartz (11 gp)
gemstone - chysoprase (30 gp)
gemstone - aquamarine (700 gp)
potion: cure moderate wounds (300 gp)
Features:
bale (straw)
words (scrawled)
dome
Room #14:
Door (west, 2 from north): wooden, simple, free
Monsters:
gargoyle (1)
Treasure:
2,000 silver coins (200 gp)
gemstone - tiger eye turquoise (12 gp)
gemstone - rich purple corundum (1100 gp)
Room #15:
Door (south, 1 from west): (concealed) false wall, free
Features:
dishes
mug
pipe (smoking pipe)
rags
shaft
Room #16:
Door (west, 4 from north): wooden, good, free
Door (east, 2 from north): wooden, good, locked
Monsters:
dire bat (3)
Treasure:
180 gold coins (180 gp)
a ring of red gold, beaten into a long knuckle-coil to resemble a miniature snake coiling about the wearer's finger, with two tiny rubies set into its head as eyes (200 gp)
Features:
drum
cold spot
hole
table (large)
bench
Room #17:
Door (south, 5 from west): wooden, strong, free
Door (north, 5 from west): wooden, strong, locked, side-sliding
Door (south, 3 from west): wooden, good, stuck
Features:
trophy
shaft
partially collapsed ceiling
cupboard
Room #18:
Door (south, 5 from west): wooden, good, locked
Door (north, 4 from west): (secret) side-sliding, magic word trigger, trapped [trap: pit trap (80 ft. deep) (CR4) (Find/Disable DC 25)]
Door (south, 2 from west): wooden, strong, stuck
Monsters:
blink dog (4)
Treasure:
45,000 copper coins (450 gp)
Features:
scroll (nonmagical)
ledge
Room #19:
Door (west, 3 from north): wooden, simple, free, magically reinforced
Door (east, 2 from north): wooden, simple, stuck
Door (south, 5 from west): wooden, good, free
Monsters:
ghoul (9)
Treasure:
55 gold coins (55 gp)
potion: cure moderate wounds (300 gp)
Features:
foodstuffs (spoiled)
puddle (water)
skull
portcullis
sunken area
overhang
Room #20:
Door (south, 2 from west): wooden, strong, free
Door (north, 2 from west): wooden, simple, stuck
Monsters:
shadow (2)
Treasure:
3,500 copper coins (35 gp)
Features:
discarded weapons
mosaic
winch and pulley
Room #21:
Door (east, 1 from north): wooden, good, locked
Monsters:
ogre (2)
boar (animal) (1)
Treasure:
880 gold coins (880 gp)
a mantle with a black silk lining and a black velvet outer face that is adorned with beaded stars and geometric shapes, with one moonstone set into the center of each of the 36 stars; the mantle was created for a tall human and needs a pin to be worn correctly (800 gp)
old masterpiece painting (1200 gp)
Features:
pillows
hourglass
slime
manger
ledge
Room #22:
Door (north, 1 from west): iron, locked
Features:
bucket
scroll case (empty)
scroll case (empty)
razor
carving
well
relief
Room #23:
Door (north, 4 from west): (concealed) wooden, simple, stuck, side-sliding, behind rubbish
Monsters:
cloaker (1)
Treasure:
100 gold coins (100 gp)
Features:
teeth
divan
overhang
chandelier
table (large)
Room #24:
Door (north, 3 from west): (concealed) wooden, simple, free, behind rubbish
Door (south, 2 from west): wooden, strong, locked
Monsters:
worg (2)
Treasure:
800 gold coins (800 gp)
jeweled anklet (1000 gp)
a silver cloak pin, fashioned in the shape of a griffon's head (side view, facing right) with a ruby as the eye (600 gp)
gemstone - chrysoberyl (80 gp)
gemstone - moonstone (40 gp)
gemstone - black pearl (400 gp)
potion: speak with animals (300 gp)
Features:
pipe (smoking pipe)
scorch marks
hook
arch
Room #25:
Door (east, 5 from north): wooden, good, free
Door (west, 3 from north): (concealed) false wall, stuck
Door (north, 5 from west): wooden, simple, stuck, magically reinforced
Door (south, 3 from west): wooden, good, locked
Features:
scroll case (empty)
table (small)
chest
altar
Room #26:
Door (south, 2 from west): wooden, good, free, trapped [trap: flooding room trap (CR5) (Find/Disable DC 25)]
Empty
Room #27:
Door (north, 1 from west): wooden, strong, locked
Monsters:
male gnoll Rgr5: CR 6; Size M (7 ft., 5 in. tall); HD 2d8+4 + 5d10+10; hp 52; Init +3 (+3 Dex); Spd 30 ft.; AC 14 (+3 Dex, +1 Natural); Attack +10/+5 melee, or +9/+4 ranged; SV Fort +9, Ref +4, Will +3; AL CN; Str 19, Dex 16, Con 15, Int 9, Wis 15, Cha 8.
Languages Spoken: Gnoll.
Skills and feats: Appraise +1.5, Hide +3, Intimidate +2, Listen +5, Move silently +3, Spot +5, Swim +12, Wilderness lore +7; Combat reflexes, [Power attack], [Track], Weapon focus (shortbow).
Possessions: 4,300 gp in gear.
Ranger Spells Per Day: 1.
Features:
ropes
bellows
bookcase
Room #28:
Door (south, 5 from west): wooden, good, stuck
Features:
hourglass
collapsed wall
Room #29:
Door (west, 2 from north): wooden, simple, stuck
Monsters:
grick (2)
Treasure:
60 gold coins (60 gp)
Room #30:
Door (west, 4 from north): wooden, strong, free
Monsters:
goblin (10)
wolf (2)
Treasure:
480 gold coins (480 gp)
Features:
paint
spices
drum
discarded weapons
ledge
pillar
ledge
evil symbol
Room #31:
Door (east, 3 from north): wooden, strong, stuck
Features:
wood (scraps)
brazier
kiln
carpet
shaft
Room #32:
Door (east, 1 from north): (secret) passwall, pressure-plate trigger
Monsters:
male hobgoblin Ftr2: CR 2; Size M (6 ft., 1 in. tall); HD 2d10+4; hp 22; Init +6 (+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 12 (+2 Dex); Attack +4 melee, or +4 ranged; SV Fort +5, Ref +2, Will -1; AL LE; Str 14, Dex 15, Con 15, Int 10, Wis 9, Cha 14.
Languages Spoken: Common, Goblin.
Skills and feats: Handle animal +4, Hide +4, Listen -1, Move silently +6, Spot -1, Tumble +4; Combat reflexes, Improved initiative, Improved unarmed strike.
Possessions: 2,000 gp in gear.
male hobgoblin Ftr2: CR 2; Size M (6 ft., 6 in. tall); HD 2d10+6; hp 20; Init +0; Spd 30 ft.; AC 10; Attack +4 melee, or +2 ranged; SV Fort +6, Ref +0, Will +2; AL LE; Str 14, Dex 10, Con 17, Int 14, Wis 14, Cha 7.
Languages Spoken: Common, Gnoll, Goblin, Orc.
Skills and feats: Climb +4, Disguise +0, Hide +0, Innuendo +2.5, Listen +2, Move silently +4, Search +4, Spellcraft +3, Spot +2, Tumble +2, Wilderness lore +4; Combat reflexes, Endurance, Power attack.
Possessions: 2,000 gp in gear.
male hobgoblin Ftr2: CR 2; Size M (7 ft., 1 in. tall); HD 2d10+6; hp 24; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +4 melee, or +4 ranged; SV Fort +6, Ref +2, Will -1; AL CE; Str 15, Dex 15, Con 16, Int 16, Wis 9, Cha 13.
Languages Spoken: Abyssal, Common, Goblin, Orc, Undercommon.
Skills and feats: Craft +8, Handle animal +3, Hide +2, Innuendo +1, Listen -1, Move silently +8, Ride +7, Spot -1, Swim +7; Dodge, Mounted combat, Two-weapon fighting.
Possessions: 2,000 gp in gear.
Features:
blanket
pouch
corpse (adventurer)
cupboard
loose masonry
oven
Room #33:
Door (east, 4 from north): stone, free
Empty
Room #34:
Door (west, 1 from north): (concealed) illusory wall
Monsters:
carrion crawler (1)
Features:
bottle
tongs
box
pouch
loom
pedestal
Room #35:
Door (south, 1 from west): wooden, simple, locked
Monsters:
troglodyte (4)
Treasure:
6,400 silver coins (640 gp)
scroll (arcane)
- identify (l1, cl1)
- silent image (l1, cl1) (150 gp)
Features:
sound (unexplained)
spices
scattered stones
balcony
table (small)
ladder
Hidden Treasure (Search DC 25):
1,000 silver coins (100 gp)
gemstone - azurite (11 gp)
gemstone - star rose quartz (60 gp)
gemstone - sard (50 gp)
gemstone - chalcedony (30 gp)
Room #36:
Door (north, 1 from west): wooden, simple, stuck
Monsters:
hobgoblin (12)
goblin (12)
Treasure:
8 platinum coins (80 gp)
80 gold coins (80 gp)
gemstone - zircon (50 gp)
gemstone - golden yellow topaz (200 gp)
gemstone - sard (60 gp)
scroll (arcane)
- color spray (l1, cl1)
- change self (l1, cl1)
- mage armor (l1, cl1) (75 gp)
Features:
mug
weapon rack
recess
arch
gong
Room #37:
Door (south, 3 from west): wooden, simple, stuck, magically reinforced
Monsters:
gnoll (4)
hyena [treat as wolf (animal)] (4)
Treasure:
800 gold coins (800 gp)
scroll (arcane)
- invisibility (l2, cl3)
- summon swarm (l2, cl3) (300 gp)
Room #38:
Door (east, 3 from north): wooden, strong, free
Monsters:
young red dragon
Treasure:
80 platinum coins (800 gp)
1,280 gold coins (1280 gp)
potion: cure light wounds (50 gp)
+1 longsword, mighty cleaving (8315 gp)
Room #39:
Door (east, 5 from north): (concealed) wooden, strong, free, behind rubbish
Monsters:
wraith (1)
Treasure:
50 gold coins (50 gp)
Room #40:
Door (west, 1 from north): stone, locked
Monsters:
lammasu (1)
Treasure:
16,800 gold coins (16800 gp)
gemstone - banded eye agate (13 gp)
gemstone - red-brown spinel (120 gp)
gemstone - golden yellow topaz (400 gp)
gemstone - malachite (10 gp)
gemstone - deep blue spinel (400 gp)
gemstone - moss agate (9 gp)
gemstone - silver pearl (100 gp)
gemstone - malachite (7 gp)
scroll (divine)
- zone of truth (l2, cl3)
- summon nature's ally II (l2, cl3)
- summon monster II (l2, cl3) (450 gp)
Features:
discarded weapons
pouch
carving
cage
evil symbol
Room #41:
Door (west, 1 from north): (concealed) stone, stuck, up-sliding, behind rubbish, trapped [trap: pit trap (80 ft. deep) (CR4) (Find/Disable DC 25)]
Features:
pipe (smoking pipe)
words (scrawled)
font
mirror
Trap:
globe of cold (CR4) (Find/Disable DC 25)
Room #42:
Door (south, 2 from west): wooden, good, stuck
Monsters:
spider eater (1)
Treasure:
2,000 copper coins (20 gp)
Features:
puddle (water)
clothing
cold spot
bones (nonhumanoid)
carpet
trash (pile)
pillar
Room #43:
Door (north, 3 from west): wooden, simple, free
Monsters:
nightmare (1)
Treasure:
1,200 silver coins (120 gp)
gemstone - amber (120 gp)
Features:
insects
tub
fireplace
Room #44:
Door (south, 1 from west): iron, stuck
Empty
Room #45:
Door (west, 3 from north): wooden, strong, stuck
Monsters:
vargouilles (2)
Treasure:
9,000 copper coins (90 gp)
Masterwork studded leather (175 gp)
Features:
pillows
cleaver
equipment (usable)
key
kiln
recess
chest
Room #46:
Door (south, 3 from west): wooden, strong, free
Monsters:
hydra, 1d3+4 heads (1)
Treasure:
600 silver coins (60 gp)
Features:
foodstuffs (spoiled)
mysterious stain
pot
recess
alcove
hole
Room #47:
Door (south, 1 from west): wooden, good, stuck, trapped [trap: spell (Doom) (Find/Disable DC 25)]
Monsters:
dire weasel (3)
Treasure:
100 gold coins (100 gp)
Full-plate (1500 gp)
Room #48:
Door (east, 1 from north): wooden, good, free
Features:
bloodstain
workbench
bookcase
font
overhang
Room #49:
Door (north, 1 from west): wooden, good, stuck, trapped [trap: pit trap (100 ft. deep) (CR5) (Find/Disable DC 25)]
Monsters:
orge (2)
Treasure:
gemstone - tiger eye turquoise (10 gp)
Features:
twine
bucket
dome
recess
statue
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